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EditorDisplay
- Class in
edu.trinity.cs.gamecore
A special subclass of MainDisplay that is used only in the screen editor.
EditorDisplay(EditorPlayer, ScreenEditor)
- Constructor for class edu.trinity.cs.gamecore.
EditorDisplay
EditorPlayer
- Class in
edu.trinity.cs.gamecore
This class is just used by the editor to help it interact with the MainDisplay class.
EditorPlayer()
- Constructor for class edu.trinity.cs.gamecore.
EditorPlayer
EditorSetup
- Class in
edu.trinity.cs.gamecore
This is the implementation of GameSetup that is used by the screen editor.
EditorSetup(Player)
- Constructor for class edu.trinity.cs.gamecore.
EditorSetup
editPropertiesPanel()
- Method in class edu.trinity.cs.gamecore.basic.
BasicScreen
editPropertiesPanel()
- Method in interface edu.trinity.cs.gamecore.
Screen
This method returns a panel that should be set up so that users can edit the properties of this screen.
edu.trinity.cs.gamecore
- package edu.trinity.cs.gamecore
edu.trinity.cs.gamecore.basic
- package edu.trinity.cs.gamecore.basic
entitySelected()
- Method in class edu.trinity.cs.gamecore.
ScreenEditor
equals(Object)
- Method in class edu.trinity.cs.gamecore.
Location
This method overrides the same method from object.
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