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lastScreen
- Variable in class edu.trinity.cs.gamecore.
MainDisplay
ListBasedPriorityQueue
<
B
extends
Block
<
B
,
E
>,
E
extends
GameEntity
<
B
,
E
>> - Class in
edu.trinity.cs.gamecore
This is an implementation of the PriorityQueue interface that uses a linked list.
ListBasedPriorityQueue()
- Constructor for class edu.trinity.cs.gamecore.
ListBasedPriorityQueue
Location
<
B
extends
Block
<
B
,
E
>,
E
extends
GameEntity
<
B
,
E
>> - Class in
edu.trinity.cs.gamecore
This class represents a location in the game.
Location(Screen<B, E>, int, int)
- Constructor for class edu.trinity.cs.gamecore.
Location
Constructor that sets the main location coordinates.
Location(Screen<B, E>, int, int, int, int)
- Constructor for class edu.trinity.cs.gamecore.
Location
Constructor that sets all the location coordinates.
Location(Screen<B, E>, double, double)
- Constructor for class edu.trinity.cs.gamecore.
Location
Constructor that sets the location from doubles.
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