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B

BasicBlock - Class in edu.trinity.cs.gamecore.basic
This is a basic implementation of the Block interface.
BasicBlock() - Constructor for class edu.trinity.cs.gamecore.basic.BasicBlock
 
BasicBlock1 - Class in edu.trinity.cs.gamecore.basic
This was just another sample block.
BasicBlock1() - Constructor for class edu.trinity.cs.gamecore.basic.BasicBlock1
 
BasicEntity - Interface in edu.trinity.cs.gamecore.basic
This is a simple implementation of the GameEntity interface.
BasicEntityImpl - Class in edu.trinity.cs.gamecore.basic
 
BasicGameSetup - Class in edu.trinity.cs.gamecore.basic
This is a simple implementation of the GameSetup interface.
BasicPlayer - Class in edu.trinity.cs.gamecore.basic
A simple implementation of the Player interface.
BasicPlayer(Location<BasicBlock, BasicEntity>) - Constructor for class edu.trinity.cs.gamecore.basic.BasicPlayer
 
BasicScreen - Class in edu.trinity.cs.gamecore.basic
This class is a very basic implementation of the Screen interface.
BasicScreen() - Constructor for class edu.trinity.cs.gamecore.basic.BasicScreen
 
BasicScreen(int, int) - Constructor for class edu.trinity.cs.gamecore.basic.BasicScreen
 
Block<B extends Block<B,E>,E extends GameEntity<B,E>> - Interface in edu.trinity.cs.gamecore
This interface will be implemented for any class that should represent a block on a screen in the game.
blockSelected() - Method in class edu.trinity.cs.gamecore.ScreenEditor
 

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