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Packages that use edu.trinity.cs.gamecore | |
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edu.trinity.cs.gamecore | |
edu.trinity.cs.gamecore.basic |
Classes in edu.trinity.cs.gamecore used by edu.trinity.cs.gamecore | |
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Block
This interface will be implemented for any class that should represent a block on a screen in the game. |
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EditorPlayer
This class is just used by the editor to help it interact with the MainDisplay class. |
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GameEntity
This interface will be implemented for any class that should represent an entity in the game. |
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GameSetup
This interface provides methods for the main frame to get the components of the game. |
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Location
This class represents a location in the game. |
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MainDisplay
This class is the panel on which the action part of the game is rendered. |
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MainFrame
This class represents the frame/window that the game is played in. |
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Player
This interface will be implemented for any class that should represent a player in the game. |
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Player.GameStatus
This enum is used by the gameStatus method. |
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Player.PanelLoc
This enum specifies the different panel locations that the player will be asked to set up. |
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PriorityQueue
The PriorityQueue interface is used to keep track of which entities should be updated in any given time step. |
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Screen
This class represents a single "screen" in the game. |
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ScreenEditor
This class is designed to let humans easily interact with and build screens once the class for that screen has been written. |
Classes in edu.trinity.cs.gamecore used by edu.trinity.cs.gamecore.basic | |
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Block
This interface will be implemented for any class that should represent a block on a screen in the game. |
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GameEntity
This interface will be implemented for any class that should represent an entity in the game. |
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GameSetup
This interface provides methods for the main frame to get the components of the game. |
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Location
This class represents a location in the game. |
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MainFrame
This class represents the frame/window that the game is played in. |
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Player
This interface will be implemented for any class that should represent a player in the game. |
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PriorityQueue
The PriorityQueue interface is used to keep track of which entities should be updated in any given time step. |
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Screen
This class represents a single "screen" in the game. |
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StickPlayer
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