Uses of Package
edu.trinity.cs.gamecore

Packages that use edu.trinity.cs.gamecore
edu.trinity.cs.gamecore   
edu.trinity.cs.gamecore.basic   
 

Classes in edu.trinity.cs.gamecore used by edu.trinity.cs.gamecore
Block
          This interface will be implemented for any class that should represent a block on a screen in the game.
EditorPlayer
          This class is just used by the editor to help it interact with the MainDisplay class.
GameEntity
          This interface will be implemented for any class that should represent an entity in the game.
GameSetup
          This interface provides methods for the main frame to get the components of the game.
Location
          This class represents a location in the game.
MainDisplay
          This class is the panel on which the action part of the game is rendered.
MainFrame
          This class represents the frame/window that the game is played in.
Player
          This interface will be implemented for any class that should represent a player in the game.
Player.GameStatus
          This enum is used by the gameStatus method.
Player.PanelLoc
          This enum specifies the different panel locations that the player will be asked to set up.
PriorityQueue
          The PriorityQueue interface is used to keep track of which entities should be updated in any given time step.
Screen
          This class represents a single "screen" in the game.
ScreenEditor
          This class is designed to let humans easily interact with and build screens once the class for that screen has been written.
 

Classes in edu.trinity.cs.gamecore used by edu.trinity.cs.gamecore.basic
Block
          This interface will be implemented for any class that should represent a block on a screen in the game.
GameEntity
          This interface will be implemented for any class that should represent an entity in the game.
GameSetup
          This interface provides methods for the main frame to get the components of the game.
Location
          This class represents a location in the game.
MainFrame
          This class represents the frame/window that the game is played in.
Player
          This interface will be implemented for any class that should represent a player in the game.
PriorityQueue
          The PriorityQueue interface is used to keep track of which entities should be updated in any given time step.
Screen
          This class represents a single "screen" in the game.
StickPlayer