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update(int) - Method in class edu.trinity.cs.gamecore.basic.BasicEntityImpl
 
update(int) - Method in class edu.trinity.cs.gamecore.EditorPlayer
 
update(int) - Method in interface edu.trinity.cs.gamecore.GameEntity
The update method is where any changes to the entity are made.
update(int) - Method in class edu.trinity.cs.gamecore.StickPlayer
This is the method that should be called to update the player.
updateLocationLabels() - Method in class edu.trinity.cs.gamecore.EditorDisplay
 
useDrawOptimization() - Method in class edu.trinity.cs.gamecore.basic.BasicGameSetup
If this returns true, the drawing routine will use an optimization of drawing the images for all the blocks once to a large image and just putting up that image as long as the player hasn't changed screens.
useDrawOptimization() - Method in class edu.trinity.cs.gamecore.EditorSetup
 
useDrawOptimization() - Method in interface edu.trinity.cs.gamecore.GameSetup
If this returns true, the drawing routine will use an optimization of drawing the images for all the blocks once to a large image and just putting up that image as long as the player hasn't changed screens.

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