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main(String[])
- Static method in class edu.trinity.cs.gamecore.basic.
SimpleMain
main(String[])
- Static method in class edu.trinity.cs.gamecore.
ImageEditor
The main method simply creates an object of type ImageEditor.
main(String[])
- Static method in class edu.trinity.cs.gamecore.
ScreenEditor
MainDisplay
<
B
extends
Block
<
B
,
E
>,
E
extends
GameEntity
<
B
,
E
>> - Class in
edu.trinity.cs.gamecore
This class is the panel on which the action part of the game is rendered.
MainDisplay(MainFrame<B, E>)
- Constructor for class edu.trinity.cs.gamecore.
MainDisplay
This mainly figures out what size this panel should "prefer" to be.
MainDisplay(GameSetup<B, E>)
- Constructor for class edu.trinity.cs.gamecore.
MainDisplay
MainFrame
<
B
extends
Block
<
B
,
E
>,
E
extends
GameEntity
<
B
,
E
>> - Class in
edu.trinity.cs.gamecore
This class represents the frame/window that the game is played in.
MainFrame(GameSetup<B, E>)
- Constructor for class edu.trinity.cs.gamecore.
MainFrame
Setup the GUI.
mouseClicked(MouseEvent)
- Method in class edu.trinity.cs.gamecore.
EditorDisplay
mouseDragged(MouseEvent)
- Method in class edu.trinity.cs.gamecore.
EditorDisplay
mouseEntered(MouseEvent)
- Method in class edu.trinity.cs.gamecore.
EditorDisplay
mouseExited(MouseEvent)
- Method in class edu.trinity.cs.gamecore.
EditorDisplay
mouseMoved(MouseEvent)
- Method in class edu.trinity.cs.gamecore.
EditorDisplay
mousePressed(MouseEvent)
- Method in class edu.trinity.cs.gamecore.
EditorDisplay
mouseReleased(MouseEvent)
- Method in class edu.trinity.cs.gamecore.
EditorDisplay
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