Uses of Interface
edu.trinity.cs.gamecore.basic.BasicEntity

Packages that use BasicEntity
edu.trinity.cs.gamecore.basic   
 

Uses of BasicEntity in edu.trinity.cs.gamecore.basic
 

Classes in edu.trinity.cs.gamecore.basic that implement BasicEntity
 class BasicEntityImpl
           
 class BasicPlayer
          A simple implementation of the Player interface.
 

Methods in edu.trinity.cs.gamecore.basic that return BasicEntity
 BasicEntity BasicScreen.getEntityOfType(int type)
           
 

Methods in edu.trinity.cs.gamecore.basic that return types with arguments of type BasicEntity
 java.util.Iterator<BasicEntity> BasicScreen.createEntityIterator()
          Returns an Iterator object that can be used to "walk through" the list of entities on this screen.
 Location<BasicBlock,BasicEntity> BasicBlock1.getLinkLocation()
           
 Location<BasicBlock,BasicEntity> BasicBlock.getLinkLocation()
           
 Location<BasicBlock,BasicEntity> BasicEntityImpl.getLocation()
           
 PriorityQueue<BasicBlock,BasicEntity> BasicGameSetup.getPriorityQueue()
          Return the priority queue that you are using for the game.
 

Methods in edu.trinity.cs.gamecore.basic with parameters of type BasicEntity
 void BasicScreen.addEntity(BasicEntity ge)
           
 void BasicScreen.removeEntity(BasicEntity ge)
           
 

Method parameters in edu.trinity.cs.gamecore.basic with type arguments of type BasicEntity
 void BasicBlock1.setLinkLocation(Location<BasicBlock,BasicEntity> linkLocation)
           
 void BasicBlock.setLinkLocation(Location<BasicBlock,BasicEntity> linkLocation)
           
 void BasicEntityImpl.setLocation(Location<BasicBlock,BasicEntity> loc)
           
 void BasicGameSetup.setMainFrame(MainFrame<BasicBlock,BasicEntity> mf)
          This method is called in the constructor of a main frame so that the GameSetup class will be able to communicate with the frame that the game is being played in.
 

Constructor parameters in edu.trinity.cs.gamecore.basic with type arguments of type BasicEntity
BasicPlayer(Location<BasicBlock,BasicEntity> loc)