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Packages that use BasicEntity | |
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edu.trinity.cs.gamecore.basic |
Uses of BasicEntity in edu.trinity.cs.gamecore.basic |
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Classes in edu.trinity.cs.gamecore.basic that implement BasicEntity | |
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class |
BasicEntityImpl
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class |
BasicPlayer
A simple implementation of the Player interface. |
Methods in edu.trinity.cs.gamecore.basic that return BasicEntity | |
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BasicEntity |
BasicScreen.getEntityOfType(int type)
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Methods in edu.trinity.cs.gamecore.basic that return types with arguments of type BasicEntity | |
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java.util.Iterator<BasicEntity> |
BasicScreen.createEntityIterator()
Returns an Iterator object that can be used to "walk through" the list of entities on this screen. |
Location<BasicBlock,BasicEntity> |
BasicBlock1.getLinkLocation()
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Location<BasicBlock,BasicEntity> |
BasicBlock.getLinkLocation()
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Location<BasicBlock,BasicEntity> |
BasicEntityImpl.getLocation()
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PriorityQueue<BasicBlock,BasicEntity> |
BasicGameSetup.getPriorityQueue()
Return the priority queue that you are using for the game. |
Methods in edu.trinity.cs.gamecore.basic with parameters of type BasicEntity | |
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void |
BasicScreen.addEntity(BasicEntity ge)
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void |
BasicScreen.removeEntity(BasicEntity ge)
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Method parameters in edu.trinity.cs.gamecore.basic with type arguments of type BasicEntity | |
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void |
BasicBlock1.setLinkLocation(Location<BasicBlock,BasicEntity> linkLocation)
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void |
BasicBlock.setLinkLocation(Location<BasicBlock,BasicEntity> linkLocation)
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void |
BasicEntityImpl.setLocation(Location<BasicBlock,BasicEntity> loc)
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void |
BasicGameSetup.setMainFrame(MainFrame<BasicBlock,BasicEntity> mf)
This method is called in the constructor of a main frame so that the GameSetup class will be able to communicate with the frame that the game is being played in. |
Constructor parameters in edu.trinity.cs.gamecore.basic with type arguments of type BasicEntity | |
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BasicPlayer(Location<BasicBlock,BasicEntity> loc)
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