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Packages that use MadisonBlock | |
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edu.trinity.cs.gamecore.madison |
Uses of MadisonBlock in edu.trinity.cs.gamecore.madison |
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Methods in edu.trinity.cs.gamecore.madison that return MadisonBlock | |
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MadisonBlock |
MadisonScreen.getBlock(int x,
int y)
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MadisonBlock |
MadisonScreen.getBlockOfType(int type)
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Methods in edu.trinity.cs.gamecore.madison that return types with arguments of type MadisonBlock | |
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Location<MadisonBlock,MadisonEntity> |
MadisonBlock.getLinkLocation()
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Location<MadisonBlock,MadisonEntity> |
MadisonPlayer.getLocation()
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MainFrame<MadisonBlock,MadisonEntity> |
MadisonGameSetup.getMainFrame()
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PriorityQueue<MadisonBlock,MadisonEntity> |
MadisonGameSetup.getPriorityQueue()
Return the priority queue that you are using for the game. |
Methods in edu.trinity.cs.gamecore.madison with parameters of type MadisonBlock | |
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void |
MadisonScreen.setBlock(int x,
int y,
MadisonBlock b)
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Method parameters in edu.trinity.cs.gamecore.madison with type arguments of type MadisonBlock | |
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void |
MadisonBlock.setLinkLocation(Location<MadisonBlock,MadisonEntity> linkLocation)
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void |
MadisonPlayer.setLocation(Location<MadisonBlock,MadisonEntity> l)
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void |
MadisonGameSetup.setMainFrame(MainFrame<MadisonBlock,MadisonEntity> mf)
This method is called in the constructor of a main frame so that the GameSetup class will be able to communicate with the frame that the game is being played in. |
Constructor parameters in edu.trinity.cs.gamecore.madison with type arguments of type MadisonBlock | |
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MadisonPlayer(Location<MadisonBlock,MadisonEntity> l)
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