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EditorDisplay - Class in edu.trinity.cs.gamecore
A special subclass of MainDisplay that is used only in the screen editor.
EditorDisplay(EditorPlayer, ScreenEditor) - Constructor for class edu.trinity.cs.gamecore.EditorDisplay
 
EditorPlayer - Class in edu.trinity.cs.gamecore
This class is just used by the editor to help it interact with the MainDisplay class.
EditorPlayer() - Constructor for class edu.trinity.cs.gamecore.EditorPlayer
 
EditorSetup - Class in edu.trinity.cs.gamecore
This is the implementation of GameSetup that is used by the screen editor.
EditorSetup(Player) - Constructor for class edu.trinity.cs.gamecore.EditorSetup
 
editPropertiesPanel() - Method in class edu.trinity.cs.gamecore.basic.BasicScreen
 
editPropertiesPanel() - Method in interface edu.trinity.cs.gamecore.Screen
This method returns a panel that should be set up so that users can edit the properties of this screen.
edu.trinity.cs.gamecore - package edu.trinity.cs.gamecore
 
edu.trinity.cs.gamecore.basic - package edu.trinity.cs.gamecore.basic
 
entitySelected() - Method in class edu.trinity.cs.gamecore.ScreenEditor
 
equals(Object) - Method in class edu.trinity.cs.gamecore.Location
This method overrides the same method from object.

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