Uses of Class
edu.trinity.cs.gamecore.MainFrame

Packages that use MainFrame
edu.trinity.cs.gamecore   
edu.trinity.cs.gamecore.basic   
 

Uses of MainFrame in edu.trinity.cs.gamecore
 

Methods in edu.trinity.cs.gamecore with parameters of type MainFrame
 void EditorSetup.setMainFrame(MainFrame mf)
           
 void GameSetup.setMainFrame(MainFrame<B,E> mf)
          This method is called in the constructor of a main frame so that the GameSetup class will be able to communicate with the frame that the game is being played in.
 

Constructors in edu.trinity.cs.gamecore with parameters of type MainFrame
MainDisplay(MainFrame<B,E> mf)
          This mainly figures out what size this panel should "prefer" to be.
 

Uses of MainFrame in edu.trinity.cs.gamecore.basic
 

Methods in edu.trinity.cs.gamecore.basic with parameters of type MainFrame
 void BasicGameSetup.setMainFrame(MainFrame<BasicBlock,BasicEntity> mf)
          This method is called in the constructor of a main frame so that the GameSetup class will be able to communicate with the frame that the game is being played in.