Uses of Class
edu.trinity.cs.gamecore.madison.MadisonBlock

Packages that use MadisonBlock
edu.trinity.cs.gamecore.madison   
 

Uses of MadisonBlock in edu.trinity.cs.gamecore.madison
 

Methods in edu.trinity.cs.gamecore.madison that return MadisonBlock
 MadisonBlock MadisonScreen.getBlock(int x, int y)
           
 MadisonBlock MadisonScreen.getBlockOfType(int type)
           
 

Methods in edu.trinity.cs.gamecore.madison that return types with arguments of type MadisonBlock
 Location<MadisonBlock,MadisonEntity> MadisonBlock.getLinkLocation()
           
 Location<MadisonBlock,MadisonEntity> MadisonPlayer.getLocation()
           
 MainFrame<MadisonBlock,MadisonEntity> MadisonGameSetup.getMainFrame()
           
 PriorityQueue<MadisonBlock,MadisonEntity> MadisonGameSetup.getPriorityQueue()
          Return the priority queue that you are using for the game.
 

Methods in edu.trinity.cs.gamecore.madison with parameters of type MadisonBlock
 void MadisonScreen.setBlock(int x, int y, MadisonBlock b)
           
 

Method parameters in edu.trinity.cs.gamecore.madison with type arguments of type MadisonBlock
 void MadisonBlock.setLinkLocation(Location<MadisonBlock,MadisonEntity> linkLocation)
           
 void MadisonPlayer.setLocation(Location<MadisonBlock,MadisonEntity> l)
           
 void MadisonGameSetup.setMainFrame(MainFrame<MadisonBlock,MadisonEntity> mf)
          This method is called in the constructor of a main frame so that the GameSetup class will be able to communicate with the frame that the game is being played in.
 

Constructor parameters in edu.trinity.cs.gamecore.madison with type arguments of type MadisonBlock
MadisonPlayer(Location<MadisonBlock,MadisonEntity> l)