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P

paint(Graphics) - Method in class edu.trinity.cs.gamecore.EditorDisplay
 
paintComponent(Graphics) - Method in class edu.trinity.cs.gamecore.MainDisplay
Renders the image drawn by the draw method to the provided Graphics object.
partialMove(int, int) - Method in class edu.trinity.cs.gamecore.Location
Returns a Location object that has been offset from this one by the specified partial block distance.
partialSizeX() - Method in class edu.trinity.cs.gamecore.basic.BasicEntityImpl
 
partialSizeX() - Method in class edu.trinity.cs.gamecore.EditorPlayer
 
partialSizeX() - Method in interface edu.trinity.cs.gamecore.GameEntity
This method returns how many partials across the entity should be.
partialSizeX() - Method in class edu.trinity.cs.gamecore.StickPlayer
 
partialSizeY() - Method in class edu.trinity.cs.gamecore.basic.BasicEntityImpl
 
partialSizeY() - Method in class edu.trinity.cs.gamecore.EditorPlayer
 
partialSizeY() - Method in interface edu.trinity.cs.gamecore.GameEntity
This method returns how many partials up and down the entity should be.
partialSizeY() - Method in class edu.trinity.cs.gamecore.StickPlayer
 
Player<B extends Block<B,E>,E extends GameEntity<B,E>> - Interface in edu.trinity.cs.gamecore
This interface will be implemented for any class that should represent a player in the game.
Player.GameStatus - Enum in edu.trinity.cs.gamecore
This enum is used by the gameStatus method.
Player.PanelLoc - Enum in edu.trinity.cs.gamecore
This enum specifies the different panel locations that the player will be asked to set up.
PriorityQueue<B extends Block<B,E>,E extends GameEntity<B,E>> - Interface in edu.trinity.cs.gamecore
The PriorityQueue interface is used to keep track of which entities should be updated in any given time step.

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