Uses of Class
edu.trinity.cs.gamecore.Location

Packages that use Location
edu.trinity.cs.gamecore   
edu.trinity.cs.gamecore.basic   
 

Uses of Location in edu.trinity.cs.gamecore
 

Methods in edu.trinity.cs.gamecore that return Location
 Location<B,E> MainDisplay.getClickLocation(int x, int y)
          This function does a conversion from display coordinates to the locations coordinates in the screen that it is displaying.
 Location<B,E> Block.getLinkLocation()
          Returns the location that this block links to.
 Location<B,E> StickPlayer.getLocation()
           
 Location<B,E> GameEntity.getLocation()
          This returns the location of this entity.
 Location EditorPlayer.getLocation()
           
 Location<B,E> Location.partialMove(int dx, int dy)
          Returns a Location object that has been offset from this one by the specified partial block distance.
 

Methods in edu.trinity.cs.gamecore with parameters of type Location
 int MainDisplay.getDrawX(Location<B,E> loc)
          This function tells you the physical display x for a given location on the screen.
 int MainDisplay.getDrawY(Location<B,E> loc)
          This function tells you the physical display y for a given location on the screen.
 void Block.setLinkLocation(Location<B,E> location)
          Sets the location that this block links to.
 void EditorPlayer.setLocation(Location location)
           
 void StickPlayer.setLocation(Location<B,E> loc)
           
 void GameEntity.setLocation(Location<B,E> loc)
          This sets the location of this entity.
 

Constructors in edu.trinity.cs.gamecore with parameters of type Location
StickPlayer(Location<B,E> loc)
           
 

Uses of Location in edu.trinity.cs.gamecore.basic
 

Methods in edu.trinity.cs.gamecore.basic that return Location
 Location<BasicBlock,BasicEntity> BasicBlock1.getLinkLocation()
           
 Location<BasicBlock,BasicEntity> BasicBlock.getLinkLocation()
           
 Location<BasicBlock,BasicEntity> BasicEntityImpl.getLocation()
           
 

Methods in edu.trinity.cs.gamecore.basic with parameters of type Location
 void BasicBlock1.setLinkLocation(Location<BasicBlock,BasicEntity> linkLocation)
           
 void BasicBlock.setLinkLocation(Location<BasicBlock,BasicEntity> linkLocation)
           
 void BasicEntityImpl.setLocation(Location<BasicBlock,BasicEntity> loc)
           
 

Constructors in edu.trinity.cs.gamecore.basic with parameters of type Location
BasicPlayer(Location<BasicBlock,BasicEntity> loc)