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Packages that use Location | |
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edu.trinity.cs.gamecore | |
edu.trinity.cs.gamecore.basic |
Uses of Location in edu.trinity.cs.gamecore |
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Methods in edu.trinity.cs.gamecore that return Location | |
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Location<B,E> |
MainDisplay.getClickLocation(int x,
int y)
This function does a conversion from display coordinates to the locations coordinates in the screen that it is displaying. |
Location<B,E> |
Block.getLinkLocation()
Returns the location that this block links to. |
Location<B,E> |
StickPlayer.getLocation()
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Location<B,E> |
GameEntity.getLocation()
This returns the location of this entity. |
Location |
EditorPlayer.getLocation()
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Location<B,E> |
Location.partialMove(int dx,
int dy)
Returns a Location object that has been offset from this one by the specified partial block distance. |
Methods in edu.trinity.cs.gamecore with parameters of type Location | |
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int |
MainDisplay.getDrawX(Location<B,E> loc)
This function tells you the physical display x for a given location on the screen. |
int |
MainDisplay.getDrawY(Location<B,E> loc)
This function tells you the physical display y for a given location on the screen. |
void |
Block.setLinkLocation(Location<B,E> location)
Sets the location that this block links to. |
void |
EditorPlayer.setLocation(Location location)
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void |
StickPlayer.setLocation(Location<B,E> loc)
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void |
GameEntity.setLocation(Location<B,E> loc)
This sets the location of this entity. |
Constructors in edu.trinity.cs.gamecore with parameters of type Location | |
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StickPlayer(Location<B,E> loc)
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Uses of Location in edu.trinity.cs.gamecore.basic |
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Methods in edu.trinity.cs.gamecore.basic that return Location | |
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Location<BasicBlock,BasicEntity> |
BasicBlock1.getLinkLocation()
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Location<BasicBlock,BasicEntity> |
BasicBlock.getLinkLocation()
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Location<BasicBlock,BasicEntity> |
BasicEntityImpl.getLocation()
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Methods in edu.trinity.cs.gamecore.basic with parameters of type Location | |
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void |
BasicBlock1.setLinkLocation(Location<BasicBlock,BasicEntity> linkLocation)
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void |
BasicBlock.setLinkLocation(Location<BasicBlock,BasicEntity> linkLocation)
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void |
BasicEntityImpl.setLocation(Location<BasicBlock,BasicEntity> loc)
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Constructors in edu.trinity.cs.gamecore.basic with parameters of type Location | |
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BasicPlayer(Location<BasicBlock,BasicEntity> loc)
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