Uses of Interface
edu.trinity.cs.gamecore.Screen

Packages that use Screen
edu.trinity.cs.gamecore   
edu.trinity.cs.gamecore.basic   
 

Uses of Screen in edu.trinity.cs.gamecore
 

Fields in edu.trinity.cs.gamecore declared as Screen
protected  Screen<B,E> MainDisplay.lastScreen
           
 

Methods in edu.trinity.cs.gamecore that return Screen
 Screen<B,E> Location.getScreen()
          Returns the Screen object that this location is in.
 

Constructors in edu.trinity.cs.gamecore with parameters of type Screen
Location(Screen<B,E> s, double x, double y)
          Constructor that sets the location from doubles.
Location(Screen<B,E> s, int x, int y)
          Constructor that sets the main location coordinates.
Location(Screen<B,E> s, int x, int y, int px, int py)
          Constructor that sets all the location coordinates.
 

Uses of Screen in edu.trinity.cs.gamecore.basic
 

Classes in edu.trinity.cs.gamecore.basic that implement Screen
 class BasicScreen
          This class is a very basic implementation of the Screen interface.