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Packages that use MadisonEntity | |
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edu.trinity.cs.gamecore.madison |
Uses of MadisonEntity in edu.trinity.cs.gamecore.madison |
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Classes in edu.trinity.cs.gamecore.madison that implement MadisonEntity | |
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class |
MadisonPlayer
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Methods in edu.trinity.cs.gamecore.madison that return MadisonEntity | |
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MadisonEntity |
MadisonScreen.getEntityOfType(int type)
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Methods in edu.trinity.cs.gamecore.madison that return types with arguments of type MadisonEntity | |
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java.util.Iterator<MadisonEntity> |
MadisonScreen.createEntityIterator()
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Location<MadisonBlock,MadisonEntity> |
MadisonBlock.getLinkLocation()
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Location<MadisonBlock,MadisonEntity> |
MadisonPlayer.getLocation()
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MainFrame<MadisonBlock,MadisonEntity> |
MadisonGameSetup.getMainFrame()
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PriorityQueue<MadisonBlock,MadisonEntity> |
MadisonGameSetup.getPriorityQueue()
Return the priority queue that you are using for the game. |
Methods in edu.trinity.cs.gamecore.madison with parameters of type MadisonEntity | |
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void |
MadisonScreen.addEntity(MadisonEntity ge)
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void |
MadisonScreen.removeEntity(MadisonEntity ge)
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Method parameters in edu.trinity.cs.gamecore.madison with type arguments of type MadisonEntity | |
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void |
MadisonBlock.setLinkLocation(Location<MadisonBlock,MadisonEntity> linkLocation)
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void |
MadisonPlayer.setLocation(Location<MadisonBlock,MadisonEntity> l)
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void |
MadisonGameSetup.setMainFrame(MainFrame<MadisonBlock,MadisonEntity> mf)
This method is called in the constructor of a main frame so that the GameSetup class will be able to communicate with the frame that the game is being played in. |
Constructor parameters in edu.trinity.cs.gamecore.madison with type arguments of type MadisonEntity | |
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MadisonPlayer(Location<MadisonBlock,MadisonEntity> l)
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