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B
BasicBlock
- Class in
edu.trinity.cs.gamecore.basic
This is a basic implementation of the Block interface.
BasicBlock()
- Constructor for class edu.trinity.cs.gamecore.basic.
BasicBlock
BasicBlock1
- Class in
edu.trinity.cs.gamecore.basic
This was just another sample block.
BasicBlock1()
- Constructor for class edu.trinity.cs.gamecore.basic.
BasicBlock1
BasicEntity
- Interface in
edu.trinity.cs.gamecore.basic
This is a simple implementation of the GameEntity interface.
BasicEntityImpl
- Class in
edu.trinity.cs.gamecore.basic
BasicGameSetup
- Class in
edu.trinity.cs.gamecore.basic
This is a simple implementation of the GameSetup interface.
BasicPlayer
- Class in
edu.trinity.cs.gamecore.basic
A simple implementation of the Player interface.
BasicPlayer(Location<BasicBlock, BasicEntity>)
- Constructor for class edu.trinity.cs.gamecore.basic.
BasicPlayer
BasicScreen
- Class in
edu.trinity.cs.gamecore.basic
This class is a very basic implementation of the Screen interface.
BasicScreen()
- Constructor for class edu.trinity.cs.gamecore.basic.
BasicScreen
BasicScreen(int, int)
- Constructor for class edu.trinity.cs.gamecore.basic.
BasicScreen
Block
<
B
extends
Block
<
B
,
E
>,
E
extends
GameEntity
<
B
,
E
>> - Interface in
edu.trinity.cs.gamecore
This interface will be implemented for any class that should represent a block on a screen in the game.
blockSelected()
- Method in class edu.trinity.cs.gamecore.
ScreenEditor
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