Uses of Interface
edu.trinity.cs.gamecore.madison.MadisonEntity

Packages that use MadisonEntity
edu.trinity.cs.gamecore.madison   
 

Uses of MadisonEntity in edu.trinity.cs.gamecore.madison
 

Classes in edu.trinity.cs.gamecore.madison that implement MadisonEntity
 class MadisonPlayer
           
 

Methods in edu.trinity.cs.gamecore.madison that return MadisonEntity
 MadisonEntity MadisonScreen.getEntityOfType(int type)
           
 

Methods in edu.trinity.cs.gamecore.madison that return types with arguments of type MadisonEntity
 java.util.Iterator<MadisonEntity> MadisonScreen.createEntityIterator()
           
 Location<MadisonBlock,MadisonEntity> MadisonBlock.getLinkLocation()
           
 Location<MadisonBlock,MadisonEntity> MadisonPlayer.getLocation()
           
 MainFrame<MadisonBlock,MadisonEntity> MadisonGameSetup.getMainFrame()
           
 PriorityQueue<MadisonBlock,MadisonEntity> MadisonGameSetup.getPriorityQueue()
          Return the priority queue that you are using for the game.
 

Methods in edu.trinity.cs.gamecore.madison with parameters of type MadisonEntity
 void MadisonScreen.addEntity(MadisonEntity ge)
           
 void MadisonScreen.removeEntity(MadisonEntity ge)
           
 

Method parameters in edu.trinity.cs.gamecore.madison with type arguments of type MadisonEntity
 void MadisonBlock.setLinkLocation(Location<MadisonBlock,MadisonEntity> linkLocation)
           
 void MadisonPlayer.setLocation(Location<MadisonBlock,MadisonEntity> l)
           
 void MadisonGameSetup.setMainFrame(MainFrame<MadisonBlock,MadisonEntity> mf)
          This method is called in the constructor of a main frame so that the GameSetup class will be able to communicate with the frame that the game is being played in.
 

Constructor parameters in edu.trinity.cs.gamecore.madison with type arguments of type MadisonEntity
MadisonPlayer(Location<MadisonBlock,MadisonEntity> l)