Uses of Class
edu.trinity.cs.gamecore.basic.BasicBlock

Packages that use BasicBlock
edu.trinity.cs.gamecore.basic   
 

Uses of BasicBlock in edu.trinity.cs.gamecore.basic
 

Subclasses of BasicBlock in edu.trinity.cs.gamecore.basic
 class BasicBlock1
          This was just another sample block.
 

Methods in edu.trinity.cs.gamecore.basic that return BasicBlock
 BasicBlock BasicScreen.getBlock(int x, int y)
           
 BasicBlock BasicScreen.getBlockOfType(int type)
           
 

Methods in edu.trinity.cs.gamecore.basic that return types with arguments of type BasicBlock
 Location<BasicBlock,BasicEntity> BasicBlock1.getLinkLocation()
           
 Location<BasicBlock,BasicEntity> BasicBlock.getLinkLocation()
           
 Location<BasicBlock,BasicEntity> BasicEntityImpl.getLocation()
           
 PriorityQueue<BasicBlock,BasicEntity> BasicGameSetup.getPriorityQueue()
          Return the priority queue that you are using for the game.
 

Methods in edu.trinity.cs.gamecore.basic with parameters of type BasicBlock
 void BasicScreen.setBlock(int x, int y, BasicBlock b)
           
 

Method parameters in edu.trinity.cs.gamecore.basic with type arguments of type BasicBlock
 void BasicBlock1.setLinkLocation(Location<BasicBlock,BasicEntity> linkLocation)
           
 void BasicBlock.setLinkLocation(Location<BasicBlock,BasicEntity> linkLocation)
           
 void BasicEntityImpl.setLocation(Location<BasicBlock,BasicEntity> loc)
           
 void BasicGameSetup.setMainFrame(MainFrame<BasicBlock,BasicEntity> mf)
          This method is called in the constructor of a main frame so that the GameSetup class will be able to communicate with the frame that the game is being played in.
 

Constructor parameters in edu.trinity.cs.gamecore.basic with type arguments of type BasicBlock
BasicPlayer(Location<BasicBlock,BasicEntity> loc)