Summary Period: 2005-10-11 to 2005-10-03 (Commits 26-75 of 75)
Minor Change, included DrawNode and made the DrawNode a pointer instead of trying to create an object of the abstract type.
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Minor modifications, a couple error fixes.
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Include of <iostream> was done incorrectly, and was causing warnings in my code.
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Reinserted my Forward Declaration of class QuadNode into WorldObject.
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Added addObject and removeObject to QuadTree.cpp and hpp.
Added documentation to all four Quad files.
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Done for now!
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Changed L-System with headers
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This World_Project.pro only includes windower.cpp. If you want to make one that includes everything, redo "qmake -project" and add the line "CONFIG += opengl" rather than "QT += opengl", then do "qmake" and "make".
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Updated L-System Code
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Updating L-Systems stuff with headers
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Changed points to use Vec3
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Class expanded and refined. Changed Constructor arguments, put vertices in std::vector
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Constructor implementation
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Just cleaned up. Didn't change functionality.
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can be used for generating random Z values in the Vec3 class.
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This classed can be used for generating random Z offsets in the Vec3.
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Changed points to use Vec3
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Added function prototypes for Contains() and Count(), and changed points to use Vec3.
Also changed constructor parameters for vertices.
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beta windower cpp. needs to be debugged with qt 3.3 grrrrrrrrrr
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Add and remove compile in the quad node. Changes made to worldobject with Lewis' help. Next step: diagnostic testing on the add/remove and extending the code to the QuadTree files.
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Works for real now
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broken
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Takes care of geometric transforms
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Changed everything to const.
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inherits from drawnode
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draws set of non-vertex related triangles
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created the class
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I made it work? Well i fixed math code
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Fixed some of the math in sphere and altered the design of DrawNode.
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Made the draw methods pure virtual.
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Altered the structure of the World Object a bit. Put in methods for expanding and collapsing.
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Minor change, realized I had a crashworthy line in my remove function.
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I cleaned up the WorldObject stuff. One of the big changes was to make
the class abstract by having the getDrawNode be pure virtual.
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We changed a bit so it uses an initalizer list.
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My L-System code updated
I need to actually make this code effective
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Changed the way include of quadnode was done and commented the lines that arent actually implemented yet to allow my code to compile. Still confused as to why we are not returning in our get methods.
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Added AddWO and RemoveWO methods, but debugging is not done.
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