ButtonsHeader
WindowType
As with every window header, the first button enables you to set the window type.
Full Window
Maximise the window, or return to the previous window display size; return to the old screen setting. HotKey: (ALT-)CTRL+UPARROW
Home
The optimal view settings for the current window are restored. HotKey: HOMEKEY.
The following series of buttons determine the type of ButtonsWindow. In order, they are:
ViewButtons
The 3DWindow settings for the window.
LampButtons
The settings of the active Lamp Object. HotKey: F4.
MaterialButtons
The settings of the active Material linked by the active Object. HotKey F5.
TextureButtons
The settings of the active Texture. This can be the Texture for a Material, Lamp or World. HotKey: F6.
AnimButtons
The (animation) settings of the active Object, including Particle Effects. HotKey: F7.
RealTimeButtons
Settings for real time 3D content. HotKey: F8
WorldButtons
The settings of the World linked by the current Scene.
EditButtons
The settings and EditMode options of the ObData linked by the active Object. HotKey: F9.
Face/PaintButtons
The VertexPaint and FaceSelect options. Only for an active Mesh Object.
RadiosityButtons
The Radiosity options.
ScriptButtons
Buttons to assign scripts.
DisplayButtons
The settings of the Scene. HotKey: F10.
Later sections deal with each button in detail.
This group of DataButtons is drawn based on the type of ButtonsWindow and the availability of the data to be visualised. The header for the DisplayButtons is shown here as an example.
Scene Browse
Choose a different scene from the list of available scenes.
SCE:
Give the current Scene a new and unique name.
Delete Scene
"OK? Delete Current Scene"
Current Frame.
The current frame number is displayed as a fixed part of the ButtonsHeader.
ButtonsWindow
A buttonsWindow offers a number of extra facilities:
MiddleMouse
If space is available, this can be used to horizontally or vertically move the view.
CTRL+MiddleMouse
Within certain limits, a ButtonsWindow can be enlarged or reduced.
HOMEKEY
The optimal view settings for the current window are restored.
If there is only one 3Dwindow in the current Screen, the NumPad commands for the
3DWindow also work in the ButtonsWindow.