Blender Documentation: Last modified July 31 2003 s68 | ||
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OverSampling. This option turns anti-aliasing on, to achieve 'soft' edges and perfectly displayed Image textures. OSA rendering generally takes 1.5 to 2 times longer than normal rendering.
Blender uses a Delta Accumulation rendering system with jittered sampling. The values of 'Osa' (5, 8, 11, 16) numbers are pre-sets that specify the number of samples; a higher value produces better edges, but slows down the rendering.
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