Blender Documentation: Last modified September 22 2003 S68 | ||
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TAB. Switches to EditMode, selections made here will show up when switching back to FaceSelectMode with TAB.
AKEY. Selects all faces.
BKEY. Border select.
RKEY. Calls a menu allowing to rotate the UV coordinates or the VertexCol.
UKEY. Calls the "UV Calculation" menu. The following modes can the applied to the selected faces:
Cube : Cubical mapping, a number button asks for the cubemap size
Cylinder : Cylindrical mapping, calculated from the center of the selected faces
Sphere : Spherical mapping, calculated from the center of the selected faces
Bounds to x: UV coordinates are calculated from the actual view, then scaled to a boundbox of 64 or 128 pixels in square
Standard x: Each face gets default square UV coordinates
From Window : The UV coordinates are calculated using the projection as displayed in the 3DWindow
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