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It now rains
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Minor changes
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Rewrote LightManager to fade to new light level
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Light Manager implemented
Added methods to renderpanel to allow setAmbientLight() and setDirectionalLight()
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Minor fixes
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swimming works?
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Lightning Handler is now a singleton
Added a RainManager object that should create a new rain instance on weather state change
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Added functions for the player teleporting
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Added getList
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fixed Forecast singleton
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Forecast instance added to world
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Significant Update.
*Forecast class implemented. It is a singleton static world object that changes the weather every so updates. When the weather is changed it calls the changedState method on all objects in its list. All weather objects need to implement the Weather interface and add themselves to the forecast list by getting the Forecast instance if they wish to be informed of weather changes.
*Lightning handler updated to do the above
*Lightning now animates
*Upgraded droplet to rain
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CylindricalModifier (or something like that) was breaking everything and no testing could be done; changed it so testing could continue
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More code for interpreting.
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Adjusted Lighting
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Set starting location near shoreline
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commented out hack code
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changing material lighting for terrain
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increase movement speed implemented
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Reset Origin Altitude
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Added Transparency to Water
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The G Man did something.
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early custom mouse implementation and fix for bounds size
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Added rudimentary wormhole, teleports the player when he walks on it.
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Added the beginnings of a scripting interpreter.
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Fixed another index error with collapsing. Sorry Jason.
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Finished IsPointInModifier function
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fixed java doc comments
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Update marching cubes to work more efficiently by eliminating the Vector3 class. Began writing the interface for coordinate all weather phenomena.
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started the isPointInModifier function from the semibowlterrainmodifier
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Improved DrawLSystem class and added leaved and flowers.
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Added Ocean Plane, Started working on Lakes
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Implemented SquareTerrainModifier, all functions should work
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added basic vector functionality to Point3D and created the formula for finding the terrain height at a point in a half-cylinder on its side.
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added getHeading to Player interface
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added getHeading
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Barely a change
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Fixed Copy-paste errors
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Agent Handler Whooooo
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Modified normal point code
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Added synthetic characters boids
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Fixed an ArrayOutOfBounds exception possibility.
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Added terrain normal finder.
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A few more changes to QuadTree to employ the Visitor pattern.
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Changed a method name in QuadTree and needed to change the call.
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Removed debugging println().
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fixed problem with Java3DRep.removeAllChildren() and found a problem that the OrbitBehavior isn't working after starting if the player is moved up high; added Ctrl+o to allow the OB to be reset and gain mouse control of the camera again.
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Massive revisions to QuadTree; began using the Visitor pattern to handle traversals. Added notifyCollapse() to the timer in World. Added a println() in Terrain to help with debugging.
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Fixed an error with distance3D in BoundingSphere.
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started to construct a bowl in the terrain where a river will be
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Fixed Lightning to not recreate the graphic rep at each update
Droplet class now drops on update
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Rotation works where it was previously implemented incorrectly
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Shouldn't move when its not actually moving.
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Colors for higher altitudes
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Added working PointInModifier logic for this function
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added some stuff... I'm not sure if it really works or not
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updated terrain
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Updated objects
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Modified modifier so that getValue takes in a point
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Terrain height coloring New start triangle
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Updates to player and rendering
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hoping this allows for camera following player
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Player movement and jumping works
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Added equals() method to BoundingSphere.
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allows mouse controls; fixes stupid mistake where player was being removed and added again to the scene instead of just moving him
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removed override
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Fixed classpath
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Changed exception.
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Changed test code.
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Implemented Modifier and TerrainModifier, TerrainModifier allows anyone to override the altitude of the terrain. (IN PROGRESS)
Made many revisions to the world and terrain.
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Commenting out test code
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Added incomplete function for better finding terrain height.
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