[root]/EffectiveOO-F07/src/eoop07/renderer/graphicreps
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 26 (100.0%) | 479 (100.0%) | 18.4 |
gkavanag | 24 (92.3%) | 444 (92.7%) | 18.5 |
cgiralt | 2 (7.7%) | 35 (7.3%) | 17.5 |
removed the GraphicRep.update() calls; that method should no longer be used
10 lines of code changed in:
changes to camera movement
2 lines of code changed in:
Added different rotations for the GraphicRep
20 lines of code changed in:
fixed rotation... I think
14 lines of code changed in:
changing material lighting for terrain
1 lines of code changed in:
Added Transparency to Water
14 lines of code changed in:
Added Ocean Plane, Started working on Lakes
21 lines of code changed in:
fixed problem with Java3DRep.removeAllChildren() and found a problem that the OrbitBehavior isn't working after starting if the player is moved up high; added Ctrl+o to allow the OB to be reset and gain mouse control of the camera again.
3 lines of code changed in:
Rotation works where it was previously implemented incorrectly
9 lines of code changed in:
added some stuff... I'm not sure if it really works or not
6 lines of code changed in:
Updates to player and rendering
1 lines of code changed in:
hoping this allows for camera following player
18 lines of code changed in:
allows mouse controls; fixes stupid mistake where player was being removed and added again to the scene instead of just moving him
1 lines of code changed in:
Fixed addLine with GraphicRep revision
6 lines of code changed in:
added ability create lines with new GraphicRep revision
24 lines of code changed in:
Major Update to the way GraphicRep works
33 lines of code changed in:
should implement redraw for GraphicReps
28 lines of code changed in:
added axis angle to addCylinder; could add to other shapes too
13 lines of code changed in:
Updates to GraphicRep (setPosition()), RenderPanel (keyListener stuff), Player and World
16 lines of code changed in:
added ability to add a line array to the GraphicRep; intended to be used with lightning and other objects
11 lines of code changed in:
(6 more)