Directory | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 229 (100.0%) | 4193 (100.0%) | 18.3 |
Test/ | 194 (84.7%) | 4169 (99.4%) | 21.4 |
/ | 4 (1.7%) | 24 (0.6%) | 6.0 |
Test/Debug/ | 28 (12.2%) | 0 (0.0%) | 0.0 |
Debug/ | 3 (1.3%) | 0 (0.0%) | 0.0 |
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Fixed the clipping plane! next step is the normals,
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Ok this is gonna be my final update for a while because the Physics GRE is on Saturday.
We have Cyliders make them by adding a CylinderNode to you scene graph they take 3 floates (top radius, bottum radius, and hight)
we also have TriangleNodes the take simple a length for the three sides. you cna scale them to make them non equalateral
THERE TWO NODES ARE TEMPORARY!!!!
they are just fillers until i can get a better vertex indice parser, this should not really concern you becasue you should be useing the
GeomBuilder to make these nodes so simple call BuildCylinder(r1, r2, h) or BuildTriangle(l) to get pointers to these nodes and add them to your trees.
I have no idea whats up w/ the Yaw on the amera but u guys should ahve all u need right now to make you stuff!
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Ok so the camera is working, kinda we can only pitch and roll, for some reason Yaw does not want to play ball.
I am going to try and get u guys triangles and that will be it from me for a while.
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camera moves! however it seems that moving the camera changes the world matrix = not good! so still more debugging to do!
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