/trunk/Test Developers: flux.adam

Login name:
flux.adam
Total Commits:
110 (12.6%)
Lines of Code:
857 (8.2%)
Most Recent Commit:
2009-12-10 22:41
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Directory Changes Lines of Code Lines per Change
Totals 110 (100.0%) 857 (100.0%) 7.7
Test/ 71 (64.5%) 854 (99.6%) 12.0
Test/Bears/ 6 (5.5%) 3 (0.4%) 0.5
Test/Debug/ 28 (25.5%) 0 (0.0%) 0.0
Debug/ 3 (2.7%) 0 (0.0%) 0.0
/ 2 (1.8%) 0 (0.0%) 0.0

Activity of flux.adam

Most Recent Commits

flux.adam 2009-12-10 22:41 Rev.: 296

Bear moved up, made bigger in the tree... yeah. :P

18 lines of code changed in 2 files:

  • Test: BlackBear.cpp (+1 -1), CreateDevice.cpp (+17 -16)
flux.adam 2009-12-10 22:28 Rev.: 294

Preliminarily fixing terrain.

66 lines of code changed in 5 files:

  • Test: BlackBear.h (+1 -1), CreateDevice.cpp (+39 -18), GeomBuilder.cpp (+21 -3), GeomBuilder.h (+1), TerrainSegment.cpp (+4 -4)
flux.adam 2009-12-10 21:10 Rev.: 290

Adding bear spawners. Did I not commit this like an hour ago?

109 lines of code changed in 5 files:

  • Test: BlackBear.cpp (+18 -8), BlackBear.h (+4 -2), Spawner.cpp (new 1), Spawner.h (new 78), Test.vcproj (+8)
flux.adam 2009-12-10 20:12 Rev.: 274

removing binaries. blah.

0 lines of code changed in 3 files:

  • Debug: Test.exe (del), Test.ilk (del), Test.pdb (del)
flux.adam 2009-12-10 02:10 Rev.: 233

Moved the tree to behind the bear (fuck you, Nik).
Made RotationNode(float pitch, float yaw, float roll) which actually WORKS.
Updated some legacy stuff to use my convenience functions for Location cloning.
And, as usual: bears, bears, bears, and more bears. :P

76 lines of code changed in 8 files:

  • Test: BlackBear.cpp (+49 -18), BlackBear.h (+2), CreateDevice.cpp (+2 -2), Player.cpp (+2 -2), RotationNode.cpp (+12), RotationNode.h (+3), TreeBuilder.cpp (+5 -5), TreeBuilder.h (+1 -1)
flux.adam 2009-12-10 01:01 Rev.: 228

Bears should now turn around when moving the other direction.
Woot bears.
Lewis hair.
Bears.

24 lines of code changed in 2 files:

  • Test: BlackBear.cpp (+23 -13), BlackBear.h (+1)
flux.adam 2009-12-10 00:59 Rev.: 227

more convenience functions.
bears bears bears. fuck you nik. bears.

44 lines of code changed in 4 files:

  • Test: RotationNode.cpp (+23 -2), RotationNode.h (+6), TranslateNode.cpp (+12), TranslateNode.h (+3)
flux.adam 2009-12-09 22:46 Rev.: 223

Added convenience functions for:
Location class: can now setX/setY/setZ individually
TranslateNode class: can now create directly from a Location

Wish I had more to do with bears...

35 lines of code changed in 8 files:

  • Test: Ball.cpp (+1 -1), BlackBear.cpp (+2 -2), LTree.cpp (+1 -1), Location.cpp (+15), Location.h (+3), TerrainSegment.cpp (+4 -2), TranslateNode.cpp (+7), TranslateNode.h (+2)
flux.adam 2009-12-09 22:32 Rev.: 221

Bears, now front and center.

4 lines of code changed in 1 file:

  • Test: CreateDevice.cpp (+4 -3)
flux.adam 2009-12-09 22:20 Rev.: 220

Bears can move around slightly more properly now. Wtf lewis hair.

18 lines of code changed in 2 files:

  • Test: BlackBear.cpp (+17 -10), BlackBear.h (+1)
flux.adam 2009-12-09 19:08 Rev.: 206

OMG the bears, they live!
Changes:
* Bears now look kinda almost somewhat like simple bears.
* Bears are now mobile again! Woo!

41 lines of code changed in 1 file:

  • Test: BlackBear.cpp (+41 -41)
flux.adam 2009-12-09 17:57 Rev.: 191

Bears have a bearlike body now! :P

37 lines of code changed in 1 file:

  • Test: BlackBear.cpp (+37 -2)
flux.adam 2009-12-09 16:50 Rev.: 172

Bears. Fuck yeah. Real, moving bears. Don't look like bears yet, but they will... Oh yes...

31 lines of code changed in 2 files:

  • Test: Bear.h (+27 -27), BlackBear.cpp (+4 -4)
flux.adam 2009-12-09 16:31 Rev.: 167

Fixed a bunch of stuff with bears so they should actually draw. Can't move the bears currently, as the set method we just hacked into TranslateNode makes the graphics engine no longer draw the bears at all. So, maybe soon movable bears, but not yet. :(

98 lines of code changed in 5 files:

  • Test: Bear.cpp (+28 -8), Bear.h (+13 -9), BlackBear.cpp (+44 -1), BlackBear.h (+9 -3), CreateDevice.cpp (+4)
flux.adam 2009-11-04 16:43 Rev.: 105

WTF. Removing binaries.

0 lines of code changed in 30 files:

  • Test.ncb (del), Test.suo (del)
  • Test/Debug: BuildLog.htm (del), CreateDevice.obj (del), Cylinder.obj (del), Drawable.obj (del), Entity.obj (del), GeomBuilder.obj (del), GeomNode.obj (del), GraphicsEngine.obj (del), KDTree.obj (del), Location.obj (del), MyCam.obj (del), Node.obj (del), RotationNode.obj (del), ScaleNode.obj (del), SceneNode.obj (del), SceneRoot.obj (del), Size.obj (del), Spatial.obj (del), Test.exe.intermediate.manifest (del), TransformNode.obj (del), TranslateNode.obj (del), Triangle.obj (del), Vect3D.obj (del), VertBuffer.obj (del), Vertex.obj (del), mt.dep (del), vc90.idb (del), vc90.pdb (del)
flux.adam 2009-11-01 18:34 Rev.: 77

Soooo.... Bears.

193 lines of code changed in 18 files:

  • Test: Bear.cpp (new 11), Bear.h (+14 -7), BlackBear.cpp (+1 -1), BlackBear.h (+2), BrownBear.cpp (new), BrownBear.h (new 10), Flying.h (new 5), FlyingGhostPirateLaserBlackBear.cpp (new), FlyingGhostPirateLaserBlackBear.h (new), Ghost.h (new 6), GrizzlyBear.cpp (new), GrizzlyBear.h (new), Laser.h (new 6), Pirate.h (new 6), Raptor.cpp (new 11), Raptor.h (new 24), Test.vcproj (+91 -11), Undead.h (new 6)
flux.adam 2009-11-01 14:57 Rev.: 63

Sorry cameron, code now compiles.

5 lines of code changed in 2 files:

  • Test: BlackBear.cpp (+2 -2), BlackBear.h (+3 -3)
flux.adam 2009-11-01 14:44 Rev.: 61

Fixed bears more.

3 lines of code changed in 1 file:

  • Test: Test.vcproj (+3 -3)
flux.adam 2009-11-01 14:43 Rev.: 60

Moving the bears around.

32 lines of code changed in 6 files:

  • Test: Bear.h (new 17), BlackBear.cpp (new 5), BlackBear.h (new 10)
  • Test/Bears: Bear.h (del), BlackBear.cpp (del), BlackBear.h (del)
flux.adam 2009-11-01 14:32 Rev.: 57

Added Bears to the solution.

20 lines of code changed in 1 file:

  • Test: Test.vcproj (+20)

(1 more)

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