object RayTrace
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- def castRay(ray: Ray, geom: Geometry, lights: List[Light], cnt: Int): RTColor
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- def render(eye: Point, topLeft: Point, right: Vect, down: Vect, img: RTImage, geom: Geometry, lights: List[Light], numRays: Int): Unit
- def render(view: View, img: RTImage, geom: Geometry, lights: List[Light], numRays: Int): Unit
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