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| Class Diagram Summary | |
| <default> | |
| Interface Summary | |
| Block | This interface will be implemented for any class that should represent a
block on a screen in the game. |
| GameEntity | This interface will be implemented for any class that should represent an
entity in the game. |
| Player | This interface will be implemented for any class that should represent a
player in the game. |
| PriorityQueue | The PriorityQueue class it used to keep track of which entities should be
updated in any given time step. |
| Screen | This class represents a single "screen" in the game. |
| Class Summary | |
| BasicBlock | |
| BasicEntity | |
| BasicPlayer | |
| BasicScreen | This class is a very basic implementation of the Screen interface. |
| BlockSelectorPanel | |
| EditorDisplay | |
| EditorDisplay.LinkDisplay | This class is simply a little panel that displays links. |
| EditorPlayer | This class is just used by the editor to help it interact with the MainDisplay
class. |
| EntitySelectorPanel | |
| GameEntityList | |
| GameSetup | This class provides methods for the main frame to get the components of the
game. |
| ImageEditor | A class for editing small images for use in the games. |
| ImageEditor.ImagePanel | |
| ImageEditor.ImageSelectionPanel | |
| ListBasedPriorityQueue | This is an implementation of the PriorityQueue interface that uses a linked
list. |
| Location | This class represents a location in the game. |
| MainDisplay | This class is the panel on which the action part of the game is rendered. |
| MainFrame | This class represents the frame/window that the game is played in. |
| ScreenEditor | This class is designed to let humans easily interact with and build
screens once the class for that screen has been written. |
| ScreenEditor.PropertiesDialog | |
| ScreenEditor.ScreenRepresentation | |
| ScreenEditor.ScreenSelector | |
| SelectorPanel | |
| SimpleMain | |
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