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| Packages that use | |
| <default> | |
| Classes in used by | |
| BasicBlock | |
| BasicEntity | |
| BasicPlayer | |
| BasicScreen This class is a very basic implementation of the Screen interface. | |
| Block This interface will be implemented for any class that should represent a block on a screen in the game. | |
| BlockSelectorPanel | |
| EditorDisplay | |
| EditorPlayer This class is just used by the editor to help it interact with the MainDisplay class. | |
| EntitySelectorPanel | |
| GameEntity This interface will be implemented for any class that should represent an entity in the game. | |
| GameEntityList | |
| GameSetup This class provides methods for the main frame to get the components of the game. | |
| ListBasedPriorityQueue This is an implementation of the PriorityQueue interface that uses a linked list. | |
| Location This class represents a location in the game. | |
| MainDisplay This class is the panel on which the action part of the game is rendered. | |
| MainFrame This class represents the frame/window that the game is played in. | |
| Player This interface will be implemented for any class that should represent a player in the game. | |
| PriorityQueue The PriorityQueue class it used to keep track of which entities should be updated in any given time step. | |
| Screen This class represents a single "screen" in the game. | |
| ScreenEditor This class is designed to let humans easily interact with and build screens once the class for that screen has been written. | |
| SelectorPanel | |
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