Uses of Package

Packages that use
<default> 

Classes in used by
BasicBlock
          
BasicEntity
          
BasicPlayer
          
BasicScreen
          This class is a very basic implementation of the Screen interface.
Block
          This interface will be implemented for any class that should represent a
block on a screen in the game.
BlockSelectorPanel
          
EditorDisplay
          
EditorPlayer
          This class is just used by the editor to help it interact with the MainDisplay
class.
EntitySelectorPanel
          
GameEntity
          This interface will be implemented for any class that should represent an
entity in the game.
GameEntityList
          
GameSetup
          This class provides methods for the main frame to get the components of the
game.
ListBasedPriorityQueue
          This is an implementation of the PriorityQueue interface that uses a linked
list.
Location
          This class represents a location in the game.
MainDisplay
          This class is the panel on which the action part of the game is rendered.
MainFrame
          This class represents the frame/window that the game is played in.
Player
          This interface will be implemented for any class that should represent a
player in the game.
PriorityQueue
          The PriorityQueue class it used to keep track of which entities should be
updated in any given time step.
Screen
          This class represents a single "screen" in the game.
ScreenEditor
          This class is designed to let humans easily interact with and build
screens once the class for that screen has been written.
SelectorPanel