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Packages that use | |
<default> |
Classes in used by | |
BasicBlock | |
BasicEntity | |
BasicPlayer | |
BasicScreen This class is a very basic implementation of the Screen interface. | |
Block This interface will be implemented for any class that should represent a block on a screen in the game. | |
BlockSelectorPanel | |
EditorDisplay | |
EditorPlayer This class is just used by the editor to help it interact with the MainDisplay class. | |
EntitySelectorPanel | |
GameEntity This interface will be implemented for any class that should represent an entity in the game. | |
GameEntityList | |
GameSetup This class provides methods for the main frame to get the components of the game. | |
ListBasedPriorityQueue This is an implementation of the PriorityQueue interface that uses a linked list. | |
Location This class represents a location in the game. | |
MainDisplay This class is the panel on which the action part of the game is rendered. | |
MainFrame This class represents the frame/window that the game is played in. | |
Player This interface will be implemented for any class that should represent a player in the game. | |
PriorityQueue The PriorityQueue class it used to keep track of which entities should be updated in any given time step. | |
Screen This class represents a single "screen" in the game. | |
ScreenEditor This class is designed to let humans easily interact with and build screens once the class for that screen has been written. | |
SelectorPanel |
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