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90 lines of code changed in 4 files:
RGB function added and trying to add in a cylinder.
74 lines of code changed in 2 files:
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Interaction between Terrain and Graphics --> sort of working? not sure
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Moved necessary calls outside of main into the constructor.
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Now works for the -50 to 50 environment we have
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Produces midpoint displacement on one pass (9 points).
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Some changes to documentation.
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GraphicsUtil Class: will ultimately become an Adapter class, but for now is just for dealing with an array of Point3d's that are being used for terrain. It determines where each of the triangles should be created from this array -- assuming that they are presented in the proper order: i.e. left to right, row increment - left to right, etc.
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Fixed the culling on "Pyracubes", and some aspects relating to their generation. Added some documentation.
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Working on figuring out how to add in custom shapes. "PyraCube" -- doesn't look quite right from all sides, trying to find what's wrong.
103 lines of code changed in 1 file:
Just adding terrain stuff, just tests, please don't mess with it yet
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More tree construction.
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Can run around a "SimpleUniverse" world woooo!
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When you press any key in SimpleBehaviorApp, it will change the angle of the view. (Increases angle by +.01 currently, regardless of key press.)
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Tree traversal works. Also wrote unit test for Direction class.
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Java3D files
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Fixed Direction class.
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Direction class now has method to figure out which direction of node the player is moving to based on the current node and direction.
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Added numeric values to Direction enum based on compass rose for easier calculation.
64 lines of code changed in 3 files:
More changes. Still nothing that can run except a few Junit tests.
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Submitting my initial code. Includes some parts for the tree and a rather useless Entity class which is only there so the rest of my code will compile. Also some Junit tests.
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