Blender Documentation: Last modified September 01 2003 S68 | ||
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This manual is the result of a joint effort of Blender users around the world. Since we have only just started there is not a lot to find here, but the table of contents should give you an idea of what to expect.
This manual is published under two 'Open' licenses (see the appendix called The Documentation Licenses). The most recent version can always be found on http://download.blender.org/documentation.
If you have a suggestion for us, if you would like to help, or if you already have a piece of text that you think could be added to the Manual, please pay a visit to the home of our mail list, and drop us a line.
Below you'll find a list of finished chapters (if there is such a thing). To help you find useable content in the table of contents, we have added '(-)' to chapters or sections that have no content yet.
What's new
24/07/2003 - the Section called 2.28 in the appendix called Blender changelog
28/05/2003 - the chapter called Saving your work
18/05/2003 - the chapter called Lighting
11/05/2003 - Fixed table of contents for the chapter called Character Animation
01/04/2003 - the Section called Resources in the chapter called Mesh Modelling
01/04/2003 - the Section called Resources in the chapter called Curves and Surfaces
31/03/2003 - the Section called Proportional Editing Tool in the chapter called Mesh Modelling
31/03/2003 - the Section called Motion Blur in the chapter called Rendering
30/03/2003 - the Section called 2.26 in the appendix called Blender changelog
30/03/2003 - the chapter called Radiosity
Ready
Draft
the Section called Windows in the chapter called Installation
the Section called Environment Maps in the chapter called Materials and textures
the Section called UV editor and FaceSelect in the chapter called Materials and textures
the Section called Basic objects in the chapter called Mesh Modelling
the Section called Wave Effect in the chapter called Effects
the Section called Build Effect in the chapter called Effects
In Progress
the Section called EditMode in the chapter called Mesh Modelling
the Section called Extrude in the chapter called Mesh Modelling
the Section called Proportional Editing Tool in the chapter called Mesh Modelling
the Section called Particle Effects in the chapter called Effects
the Section called Dupliverts (-) in the chapter called Special modelling techniques (-)
the Section called Keyframe animation (-) in the chapter called Animation (-)
the Section called Path animation (-) in the chapter called Animation (-)
Coding Guidelines
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