November 2009 Commit Log

Number of Commits:
51
Number of Active Developers:
6
christopher.e.cavin 2009-11-25 11:34 Rev.: 124


79 lines of code changed in 4 files:

hauntedmacintosh 2009-11-18 13:29 Rev.: 123

basic texture thing. idunno.

47 lines of code changed in 3 files:

cwalker.xdt 2009-11-12 11:11


49 lines of code changed in 4 files:

cwalker.xdt 2009-11-12 09:45


80 lines of code changed in 6 files:

cwalker.xdt 2009-11-10 13:01


3 lines of code changed in 2 files:

nwgilmore 2009-11-05 13:32 Rev.: 110

Tree's branches now shrink with each new branch, and also committing some changes for the L-grammar system.

97 lines of code changed in 6 files:

nwgilmore 2009-11-04 21:01 Rev.: 109

Changed things to Local

3 lines of code changed in 3 files:

hauntedmacintosh 2009-11-04 19:22 Rev.: 108

Fixed up the perlin nosie constructor to allow variable amplitudes, frequencies, and persistences. also cleaned up those cursed warnings. cursed cursed things.

41 lines of code changed in 2 files:

nwgilmore 2009-11-04 18:32 Rev.: 107


14 lines of code changed in 1 file:

nwgilmore 2009-11-04 17:43 Rev.: 106


2 lines of code changed in 1 file:

flux.adam 2009-11-04 16:43 Rev.: 105

WTF. Removing binaries.

0 lines of code changed in 30 files:

nwgilmore 2009-11-04 16:40 Rev.: 104


7 lines of code changed in 1 file:

kaosjester 2009-11-04 16:33 Rev.: 103


1 lines of code changed in 1 file:

hauntedmacintosh 2009-11-04 16:33 Rev.: 102

commented out main, sorry

2 lines of code changed in 1 file:

hauntedmacintosh 2009-11-04 16:30 Rev.: 101

made my perlin noise un-retarded

4 lines of code changed in 1 file:

hauntedmacintosh 2009-11-04 16:15 Rev.: 100


15 lines of code changed in 3 files:

kaosjester 2009-11-04 02:09


8 lines of code changed in 3 files:

nwgilmore 2009-11-03 20:56 Rev.: 96

LTree's pseudoworking! Need to redo some parts, because I misjudged how the scenegraphs were going to work, but we have a tree-looking structure drawing successfully!

46 lines of code changed in 4 files:

cwalker.xdt 2009-11-03 15:21 Rev.: 95

Ok this is gonna be my final update for a while because the Physics GRE is on Saturday.
We have Cyliders make them by adding a CylinderNode to you scene graph they take 3 floates (top radius, bottum radius, and hight)
we also have TriangleNodes the take simple a length for the three sides. you cna scale them to make them non equalateral
THERE TWO NODES ARE TEMPORARY!!!!
they are just fillers until i can get a better vertex indice parser, this should not really concern you becasue you should be useing the
GeomBuilder to make these nodes so simple call BuildCylinder(r1, r2, h) or BuildTriangle(l) to get pointers to these nodes and add them to your trees.
I have no idea whats up w/ the Yaw on the amera but u guys should ahve all u need right now to make you stuff!

119 lines of code changed in 9 files:

cwalker.xdt 2009-11-03 14:39 Rev.: 94

Ok so the camera is working, kinda we can only pitch and roll, for some reason Yaw does not want to play ball.
I am going to try and get u guys triangles and that will be it from me for a while.

125 lines of code changed in 3 files:

cwalker.xdt 2009-11-03 14:29 Rev.: 93

camera moves! however it seems that moving the camera changes the world matrix = not good! so still more debugging to do!

17 lines of code changed in 4 files:

cwalker.xdt 2009-11-02 16:42 Rev.: 92


46 lines of code changed in 6 files:

cwalker.xdt 2009-11-02 15:23 Rev.: 91


14 lines of code changed in 4 files:

cwalker.xdt 2009-11-02 15:07 Rev.: 90


7 lines of code changed in 4 files:

cwalker.xdt 2009-11-02 13:16 Rev.: 89


50 lines of code changed in 7 files:

cwalker.xdt 2009-11-02 11:09 Rev.: 88


30 lines of code changed in 15 files:

cwalker.xdt 2009-11-02 10:49 Rev.: 87

0 lines of code changed in 1 file:

cwalker.xdt 2009-11-02 10:37

799 lines of code changed in 56 files:

cwalker.xdt 2009-11-02 10:34 Rev.: 84


104 lines of code changed in 1 file:

cwalker.xdt 2009-11-02 10:30

103 lines of code changed in 5 files:

hauntedmacintosh 2009-11-01 22:09 Rev.: 78

Perlin Noise is complete. i hope.

112 lines of code changed in 2 files:

flux.adam 2009-11-01 18:34 Rev.: 77

Soooo.... Bears.

193 lines of code changed in 18 files:

kaosjester 2009-11-01 18:32 Rev.: 76


2 lines of code changed in 1 file:

nwgilmore 2009-11-01 18:29 Rev.: 75


102 lines of code changed in 7 files:

kaosjester 2009-11-01 18:05 Rev.: 74


28 lines of code changed in 5 files:

kaosjester 2009-11-01 17:58 Rev.: 73


30 lines of code changed in 3 files:

hauntedmacintosh 2009-11-01 17:45 Rev.: 72


8 lines of code changed in 1 file:

hauntedmacintosh 2009-11-01 17:31


87 lines of code changed in 2 files:

kaosjester 2009-11-01 17:28 Rev.: 69


93 lines of code changed in 10 files:

kaosjester 2009-11-01 17:07 Rev.: 68


187 lines of code changed in 9 files:

nwgilmore 2009-11-01 16:18 Rev.: 67


11 lines of code changed in 2 files:

nwgilmore 2009-11-01 15:39 Rev.: 66


39 lines of code changed in 2 files:

nwgilmore 2009-11-01 15:00 Rev.: 65


4 lines of code changed in 2 files:

kaosjester 2009-11-01 14:57 Rev.: 64


13 lines of code changed in 3 files:

flux.adam 2009-11-01 14:57 Rev.: 63

Sorry cameron, code now compiles.

5 lines of code changed in 2 files:

nwgilmore 2009-11-01 14:46 Rev.: 62


16 lines of code changed in 2 files:

flux.adam 2009-11-01 14:44 Rev.: 61

Fixed bears more.

3 lines of code changed in 1 file:

flux.adam 2009-11-01 14:43 Rev.: 60

Moving the bears around.

32 lines of code changed in 6 files:

kaosjester 2009-11-01 14:33


31 lines of code changed in 4 files:

flux.adam 2009-11-01 14:32 Rev.: 57

Added Bears to the solution.

20 lines of code changed in 1 file:

nwgilmore 2009-11-01 14:25 Rev.: 56


12 lines of code changed in 3 files:

October 2009 »

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